Who are we?

Meet the Team

We are a 24-person, interdisciplinary, class based studio  comprised of undergraduate and graduate students, staff members, and faculty, representing a wide range of backgrounds and disciplines.

To help celebrate the 100th anniversary of the Carnegie Mellon Buggy Race, the Advanced Game Studio class formed into one large production studio to create a game based upon this unique competition.

Leadership

The Leadership team was formed to facilitate communication and guide the project's development. The team met and collaborated frequently to present their department's progress, needs, and goals for each week. Each member was picked for their expertise, leadership potential, and interest in guiding the shape of the project.

Tom
Corbett
Instructor /
Executive Producer
Trento
von Lindenberg
Producer
Angelo
Pagliuca
Lead Programmer
Adela
Kapuscinska
Lead Game Designer
Eric
Yu
Art Director
Nicole
Chu
Buggy Expert + Designer

Art

To reflect the jovial air of celebration around CMU's most famed tradition, we decided to go with a bright, caricatured look. To do this we gathered a mix of talented 2D and 3D artists, which we then separated into teams; the buggy creation team, the environment art team, and the character modeling/animation team.

Angelina
Shi
2D/3D Environment Art
Austin
Garcia
3D Environment Art
Lisa
Lo
Buggy + Prop Art
Daniela
Moll
2D Buggy Art + Texturing
Sanjay
Salem
Character Art + Animation
Vic
Naumov
Character Art + Animation
Michael
Poirier
Concept Art Support
Sydney
Ayers
3D Contractor

Design

The Design Team defined and oversaw the design vision through concept, iteration, platform pivot and development. Composed of interdisciplinary sub-teams of UI/UX Design, Experience Design, Buggy Content Design, VR Accessibility Research, Playtesting and Sound Design, they designed gameplay, supported the larger team and ensured the highest quality.

Jaeyeon
Huh
UX/UI Designer
Jisoo
Shon
UX/UI Designer
Hannah
Gluvna
Sound Designer
Lisa
Lo
Content Designer
Gus
Saalfeld
Dialogue Writer

Programming

This diverse team of programmers consisted of multiple majors, from Computer Science to Electrical and Computer Engineering to Computational Physics. Successfully, we were able to develop and integrate this project using Perforce.

Adrian
Biagioli
Programmer [Graphics]
David
Morales
Programmer [Gameplay]
Miheer
Lele
Programmer
[Gameplay + Sound]
Thomas
Wrabetz
Programmer [Gameplay]
Emil
Balian
Programmer
[Gameplay + UI]
Alejandro
Murillo
Programmer [Dynamic UI]