Who are we?
We are a 24-person, interdisciplinary, class based studio comprised of undergraduate and graduate students, staff members, and faculty, representing a wide range of backgrounds and disciplines.
To help celebrate the 100th anniversary of the Carnegie Mellon Buggy Race, the Advanced Game Studio class formed into one large production studio to create a game based upon this unique competition.
The Leadership team was formed to facilitate communication and guide the project's development. The team met and collaborated frequently to present their department's progress, needs, and goals for each week. Each member was picked for their expertise, leadership potential, and interest in guiding the shape of the project.
To reflect the jovial air of celebration around CMU's most famed tradition, we decided to go with a bright, caricatured look. To do this we gathered a mix of talented 2D and 3D artists, which we then separated into teams; the buggy creation team, the environment art team, and the character modeling/animation team.
The Design Team defined and oversaw the design vision through concept, iteration, platform pivot and development. Composed of interdisciplinary sub-teams of UI/UX Design, Experience Design, Buggy Content Design, VR Accessibility Research, Playtesting and Sound Design, they designed gameplay, supported the larger team and ensured the highest quality.
This diverse team of programmers consisted of multiple majors, from Computer Science to Electrical and Computer Engineering to Computational Physics. Successfully, we were able to develop and integrate this project using Perforce.